![]() Shortly afterwards, publisher Interplay ran into financial problems, and the project ended up turning into Icewind Dale, a dungeon-crawling RPG that Urquhart describes as a "couterpoint" to Balder's Gate.Īs for the NDL technology, it was sold to Gamebryo and later used for Bethesda's Fallout 3. So we were going to move from being a 2D engine and be a 3D engine, and so we actually started working with this 3D technology called NDL." So we were going to move from being a 2D engine and be a 3D engine, and so we actually started working with this 3D technology called NDL.'Interplays well-documented financial bother ultimately. Unreal has by far the best deal to date in terms of AAA engine with a very reasonable license fee of 5 of gross revenue after the first 3,000 USD per product per calendar quarter. In an interview with IGN, Obsidian CEO Fergus Urquhart shares more details on the two cancelled Fallout 3 projects. From what I remember Gamebryo doesn't list terms publicly, and you have to contact them to build that package. The first iteration, codename Van Buren, is the one that you've probably seen popping up on YouTube every now and then.įor their second crack at it, Black Isle decided to go down the 3D route. Obsidian CEO Fergus Urquhart reveals cancelled Fallout 3 project.įallout started life as an isometric RPG series before morphing into the first-person title we know and love today.įallout 3 was the installment that made the leap to 3D, but before it fell into the hands of Bethesda, the original developers of the series, Black Isle Studios, worked on two subsequently cancelled versions of the game.
0 Comments
Leave a Reply. |